War on Terrorism Mafia Night 5

ISIS meanwhile has tried to recruit underground fighters to join their terrorist group.  Their support seems to grow each time an "innocent" Muslim is killed at night by a member of the NATO alliance.
Oh I assumed from this that if we lynched the wrong person, ISIS numbers would grow.

People can still voluntarily role claim, right?

 
anything could happen especially with the fact that the role list is not know. Idle talk could mean anything really. Although once seen a veteran kill 6 people in a single night by trash talking in day 1

 
I actually don't know any of the native foods in my country lol, might do some research and check it out.

I agree with Alex though, we should at least get everyone to post here and see what they have to say.
You're an idiot for not knowing any Cuban food. FRIJOLES MIJO! 

Anyways, I think we should have a no lynch because there is very little information thus far and mislynching would give the terrorist an obvious advantage. 

 
If we lynch someone we at least have a 1/16 chance at killing the mafia, assuming there is just one. 

Also, if we kill an innocent, then we know who it is not which narrows the field. 

The fewer people we have, yes, the less the mafia has to kill to win but also the more information the innocents have to make their pick. 

So my conclusion is that it is stupid not to kill someone on day one because then we have a 0/16 chance of getting any information and the innocents are just closer to losing the game. 

 
From the description, I think that the role list may be that there are a few towns/NATO, a single mafia/ISIS and the rest is neutral. What im thinking is that if an innocent person got killed by a member of NATO then one of the neutral turn into ISIS

 
Im so confused. we need clarification because I was under the impression there was a set number of mafia/ISIS/killers whatever and it was the job of the fixed number of NATO nations to use their special powers/abilities to working conjunction with the neutrals/towns/innocents to determine who the mafia/ISIS/killers were and lynch them. 

 
Well, I'll enjoy this bonus carnage on top of a civil war.

Vote Bear:  because I default to random people, and your name got lucky.

 
If we lynch someone we at least have a 1/16 chance at killing the mafia, assuming there is just one. 

Also, if we kill an innocent, then we know who it is not which narrows the field. 

The fewer people we have, yes, the less the mafia has to kill to win but also the more information the innocents have to make their pick. 

So my conclusion is that it is stupid not to kill someone on day one because then we have a 0/16 chance of getting any information and the innocents are just closer to losing the game. 
In some variations of Mafia, the identity of lynched/murdered people is only revealed to people with certain abilities. Not sure how LSU decided to apply it to this, though.

 
From the description, I think that the role list may be that there are a few towns/NATO, a single mafia/ISIS and the rest is neutral. What im thinking is that if an innocent person got killed by a member of NATO then one of the neutral turn into ISIS
But last page LSU said "Lynching will not cause a change to ISIS membership numbers."

Which makes sense, I've never heard of a mafia rule like that, it seems like it would be unbalanced and unfun.

 
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