Rin
Oathkeeper
One of the biggest problems seemed to be empire placements. I've had Huge Games with 39 ai empires and 4 fallen empires and there was still massive space between some. Of course some of the big empires might have just eaten everything beforehand.
So I'll be doing 3 single player test runs, counting 15 minutes in triple speed to test how many planets to find an empire. Test will be 28 empires, obviously replacing us with ai and ai being defaulted to 18. For now I'll revert ai empires back to what they were before at 18. Any final tweaks will be finalized on Saturday.
I'll also test run a 5 hour game to see how things are. One of my biggest worries is how brutally aggressive in war declaring the AI is in this game. Lord save you if you get an advanced one.
I did two test runs. Both are quite spacious on huge maps. Even got one game all the way up to cruisers with no war.
The AI has never actually declared a war on me, and I've been playing terribly in several games, rivalling everyone as fast as possible. It could just be because I usually play a militant empire with a high fleet count. It could be typical Paradox AI - they'll be assholes when they think they can easily win.
I'm not too concerned about advanced empires. Even besides the altruistic tendency to rescue other players, beating an advanced fleet means shiny tech to reverse engineer. I'll be happy to play galactic police as long as it's not on a FE lol
Hey! Thats rude!
It won't be fun for me!
Oh don't worry, it screws everyone up as well