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Sargun

High Prince of War
Hey, guys.

I'm going to be using the Basketball-GM simulation as a base for TKR having a basketball league.  This means up to 30 teams.  I'd prefer less.

Sign-up here.  Example template provided.

USERNAME: (Sargun)

TEAM NAME: (New Orleans Ragin Cajuns)

STYLE OF PLAY: (Offense-heavy three point shooters)

CAPTAIN NAME AND POSITION: (Travon Harris, PG) [Captains get automatic 70 rating]

 
USERNAME: Lordship

TEAM NAME: Valoran's Finest

STYLE OF PLAY: Offensive-heavy, post game strength

CAPTAIN NAME AND POSITION: Garen Crownguard, small forward

 
User name: Dark Specter

team name: Osean Dragons

style of play: offense- three pointers

captain name and position: michael jordan PG

 
USERNAME: GalacticManatee

TEAM NAME: Truex Space-Cows'

STYLE OF PLAY: Defense Heavy - Physical/Rough Post Play 

CAPTAIN NAME AND POSITION: Galdar Butcherson - SF

 
USERNAME: Li Long

TEAM NAME: Sandia Dragons

STYLE OF PLAY: Offense Heavy- Good three pointers

CAPTAIN NAME AND POSITION: Kenneth Zhao - PG

 
USERNAME: Robert E Lee

TEAM NAME: Boys from Dixie

STYLE OF PLAY: Motion Offense, 1-3-1 Zone Defense

CAPTAIN NAME AND POSITION: Samuel Ricky - PG

 
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USERNAME: Righteous Vigilance

TEAM NAME: The Domes

STYLE OF PLAY:  5 Out Cutters Offense /  Full Court Press Defense

CAPTAIN NAME AND POSITION: Kobe Bryant - Small Forward

 
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USERNAME: Dismal

TEAM NAME: The Pandoras

STYLE OF PLAY: Offence - Aggressive lay-ups Defence- Straight up man to man

CAPTAIN NAME AND POSITION: Sam Dekker - Small Forward

 
USERNAME: Dayz

TEAM NAME: Cheap Shots

STYLE OF PLAY: Offence - Aggressive Defence- Counterattacks

CAPTAIN NAME AND POSITION: Yourlil Sista- PG

 
USERNAME: (Rexxus)

TEAM NAME: (Beloit Shell Casings)

STYLE OF PLAY: (Offense-heavy three point shooters) <----That sounds good

CAPTAIN NAME AND POSITION: (Jason Derson, PG) [Captains get automatic 70 rating]

 
It's still being set up.  The engine is easily modded but I want to make sure that there are no outside influences that can fuck everything up.  I've got the spreadsheets with the teams, as well as a ton of background math to make sure that people are mathematically equal rather than just passing an eye test.

 
The smallest group I can do is 16, otherwise the entire engine falls apart.

I can modify the engine to have a 6-person team player limit, but ... injuries will still exist, which makes it a bit more difficult.  Two injuries can fuck someone up big time.  Trying to find a way to disable injuries without fucking the rest of the simulation up, or breaking another system.

 
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