Finding a better game than P&W

Project Terra. P&W was partly inspired by it. Walling currently owns it. You could even say I joined this game from PT.
Is there any chance of PT making a comeback?

What is exactly wrong with it?

 
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Tell me what you want me to talk to Sheepy about.  I am meeting with him in person for an hour on Monday...  I'm 100% serious that I am meeting with him, we found out we go to the same school, attend classes in the same buildings, etc.

- Red

 
Tell me what you want me to talk to Sheepy about.  I am meeting with him in person for an hour on Monday...  I'm 100% serious that I am meeting with him, we found out we go to the same school, attend classes in the same buildings, etc.

- Red


We've talked a lot to him about stuff.

  1. He's not a fair admin. Openly biased. It's like playing a game with a DM who suddenly decides to give you a leg injury because your character is built faster than the monsters. It ruins the fun of making good builds. There is a way for admins to balance games but Sheepy does a bad job at it.
  2. The slippery slope into pay to win.
  3. Putting captchas on fucking everything. 45 day newbie anti-cheat. Politics and Snore. All these measures that are lazy measures to fight cheating that make the game not very fun to play. I'd have quit the game if I started in this new climate.
  4. Infinite fortification is bad but CN has survived without looting and P&W will be ok. 
You have a business education or something right? Just buy him out and force him to make the game not suck again lol.

 
We've talked a lot to him about stuff.

  1. He's not a fair admin. Openly biased. It's like playing a game with a DM who suddenly decides to give you a leg injury because your character is built faster than the monsters. It ruins the fun of making good builds. There is a way for admins to balance games but Sheepy does a bad job at it.
  2. The slippery slope into pay to win.
  3. Putting captchas on fucking everything. 45 day newbie anti-cheat. Politics and Snore. All these measures that are lazy measures to fight cheating that make the game not very fun to play. I'd have quit the game if I started in this new climate.
  4. Infinite fortification is bad but CN has survived without looting and P&W will be ok. 
You have a business education or something right? Just buy him out and force him to make the game not suck again lol.
Why NPO when you're perfect for Mensa?

 
Tell me what you want me to talk to Sheepy about.  I am meeting with him in person for an hour on Monday...  I'm 100% serious that I am meeting with him, we found out we go to the same school, attend classes in the same buildings, etc.

- Red
Everything in this thread




 
Honestly I'm looking for something else as well. Just need a community to jump ship with.

I'd like to ask what style of MMO are you looking for? RPG? Survival? I have a good list but I'd like to know specifics. Can your computer hold graphic-intensive games?

Wildstar truly is dying out, and Tera is pretty bland from my experience. Neverwinter can get dull over time since it heavily relies on player-created content. While Skyforge doesn't know what it wants in life.

 
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i get the vibe that you are not looking for a mmorpg but a more nation or job or etc. stimulation type games?

if its mmorpg there a couple out there that work great if we have a guild in it ,if your looking for nation stimulation games expect travian ikariam is also viable if you dont want to log in 24/7.

and yeah if its a mmorpg i do recommend guild wars 2 since its free and all and its not p2w either but a bit childish ?!...(my own opinion thou)

 
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Some recent attempts on what didn't work out:

Foxhole - Overall really nice potential. But what sucked is that you only get as much resources as you're willing to click. It makes me really appreciate that P&W automines bauxite and whatever.

Travian/similar - Need to be active 24/7. And quite pay 2 win.

Might & Fealty - Similar to this game in a number of ways, but their payment system was absolute shit. Basically their subscription players get to make multis, and so much of the game and lands is run and conquered by multis, instead of being reliant on teamwork.

I think the best fit for this community is something with a cap on time and money spent. Travian-likes are bad because part of winning is spending more money than the next guy. RuneScape is bad because if you grind more hours you're further ahead.

P&W is nice because people can go in and out of activity. Like you literally can't spend 10 hours a day on P&W, even if you're Woot or Koso.

My primary concern is that it's secretly dropping the money cap. Before this, it's just prohibitively expensive to spend money to win - cash was just donations. If credit prices don't drop, people can just get ahead by paying.

I heard Guild Wars is pretty good because it's pay one shot and there's a limit to how much you can grind. I think we're open to stuff - survival, RPG, whatever. The Paradox multiplayers were successful for good reason. Persistent world is a plus. I think a few people didn't really want more nation builders, because it grows tiring after years.

 
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I think the best fit for this community is something with a cap on time and money spent. Travian-likes are bad because part of winning is spending more money than the next guy. RuneScape is bad because if you grind more hours you're further ahead.
This is a start, but if you were to architect a new game, what framework would best attract NS/CN/PnW players?  I imagine there's enough smart and capable people around to push a project forward if we define a good foundation.  

 
@Rin I think you don't know that 10M credits are only for this month, then back like it was before


It's like prostitution. When they do it once, they're open to doing it more often, especially when it works. Credits used to be capped at around 5/month too I think.

This is a start, but if you were to architect a new game, what framework would best attract NS/CN/PnW players?  I imagine there's enough smart and capable people around to push a project forward if we define a good foundation.  


Something pretty similar.

Turn based. Persistent world. Diminishing returns, forcing veterans to invest in newbies. I really loved how tech deals worked in CN and am a bit disappointed there's nothing similar here. The mechanics should also reward teamwork, communication, and cooperation.

And as stated before, there's a limit to how much time and money you can spend on the game. So winning doesn't necessarily mean putting in 5 hours/day, $50/month.

 
Might & Fealty - Similar to this game in a number of ways, but their payment system was absolute shit. Basically their subscription players get to make multis, and so much of the game and lands is run and conquered by multis, instead of being reliant on teamwork.


I actually found that the free-to-play account limit allowed more land than I'd ever care to manage anyway unless I was a massive autist or something. With TKR's sheer numbers we could easily build a powerful empire in Might&Fealty and beat the shit out of paying multi-users. But the game is a weird combination of requiring a lot of time but also being extremely slow, and the fact that it relies so much on serious RP is a major problem. Serious RP can sometimes be great but usually it just means weird conflicts of opinion and drama with people who don't give a fuck about RP.

 
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