Anyone up for a New Game?

Yeah that's fine by me. Just saying the options since FATE is an underdog. If we do D&D, we should seriously consider a live game. Which is not so bad honestly because we can bump/notify people on Slack now and use diceroll bots.

Oh how do we handle dice rolls now?
http://www.knightsradiant.pw/dice

I've never played, so I'm unsure what the specs are for the dice. Right now the code is for two 6 sided dice but I can edit that easily if you want:

<?php

$dice = rand(2,12);

echo '<br/>Dice Roll: '.$dice;

?>

 
http://www.knightsradiant.pw/dice

I've never played, so I'm unsure what the specs are for the dice. Right now the code is for two 6 sided dice but I can edit that easily if you want:

<?php

$dice = rand(2,12);

echo '<br/>Dice Roll: '.$dice;

?>


Yeah, we're going to need a hell lot of d20s lol. 

Can we pick the number of dice and sides? So something like 3d4 meaning three 4-sided dice.

And if it was two 6 sided dice, it would be rand(1,6)+rand(1,6). This is actually very important because you want to get bell curve distribution of numbers by adding more dice. Stats are generated by 3d6 because the upper and lower tier stats like 3 and 18 are meant to be 0.46% odds instead of 6.67% odds on a rand(3,18)

You'll want a more random random too, because people get very pissed if they die from a bad dice roll. mt_rand is better. random_int is used for casinos and cryptography.

Idk if there's a performance hit, so might as well go ahead for random_int

 
Yeah, we're going to need a hell lot of d20s lol. 

Can we pick the number of dice and sides? So something like 3d4 meaning three 4-sided dice.

And if it was two 6 sided dice, it would be rand(1,6)+rand(1,6). This is actually very important because you want to get bell curve distribution of numbers by adding more dice. Stats are generated by 3d6 because the upper and lower tier stats like 3 and 18 are meant to be 0.46% odds instead of 6.67% odds on a rand(3,18)

You'll want a more random random too, because people get very pissed if they die from a bad dice roll. mt_rand is better. random_int is used for casinos and cryptography.

Idk if there's a performance hit, so might as well go ahead for random_int
That makes sense. I'll work on it and repost when I've put something together

 
Try now: 

http://www.knightsradiant.pw/dice

<?php
    $sides=$_POST['sides']; 
    $number=$_POST['number']; 
    echo 'You selected '.$number.' dice with '.$sides.' sides'; 

if (isset($_POST['sides'])&&isset($_POST['number'])) {
if ($number == 1) {
$roll = mt_rand(1,$sides);
echo "<br/>".$roll;
}
elseif ($number == 2) {
  $roll = mt_rand(1,$sides)+mt_rand(1,$sides);
echo "<br/>".$roll;                
            }
            elseif ($number == 3) {
$roll = mt_rand(1,$sides)+mt_rand(1,$sides)+mt_rand(1,$sides);
echo "<br/>".$roll;
            }
elseif ($number == 4) {
$roll = mt_rand(1,$sides)+mt_rand(1,$sides)+mt_rand(1,$sides)+mt_rand(1,$sides);
echo "<br/>".$roll;
            }
}
?>

 
<?php
    $sides=$_POST['sides']; 
    $number=$_POST['number']; 
    echo 'You selected '.$number.' dice with '.$sides.' sides'; 

if (isset($_POST['sides'])&&isset($_POST['number'])) {
if ($number == 1) {
$roll = mt_rand(1,$sides);
echo "<br/>".$roll;
}
elseif ($number == 2) {
  $roll = mt_rand(1,$sides)+mt_rand(1,$sides);
echo "<br/>".$roll;                
            }
            elseif ($number == 3) {
$roll = mt_rand(1,$sides)+mt_rand(1,$sides)+mt_rand(1,$sides);
echo "<br/>".$roll;
            }
elseif ($number == 4) {
$roll = mt_rand(1,$sides)+mt_rand(1,$sides)+mt_rand(1,$sides)+mt_rand(1,$sides);
echo "<br/>".$roll;
            }
}
?>




 






 
WHAT?!

 
Alright guys, we are up to 

 @John Henry Eden @japan77 @Amaryllis @NerdDragon @schirminator @LSU Tiger Josh @GalacticManatee @Patrick MacFarlane @Rin @Kayser @Keksalot and @LordPenguin

We will need a main DM who can have Rin to be assistant; that gives us 12 people on the roster and 10 characters. For the sake of simplicity it may be better at this point to get two small games going in different threads with 5 characters in each so that the threads don't get SOOOO much longer than they will already need to be.

I think 3.5 would be good for at least the first games and then we can work from there if we are going to get into newer or older versions.

And thanks to the wonderful @Infinite Citadel for this random die roll simulator thingie: http://www.knightsradiant.pw/dice 

I really want to see this thing get going guys. We need someone with some experience to step up and be our DM/GM. You'll have Rin for help and collaboration and you're leading a bunch of amateurs anyway so it's not like we're going to know if you don't get everything right. 

 
Yeah, I'm all for breaking the game. I'm a natural 20 machine :D, hopefully the DM is patient, its been a while since I've played. 

 
I mean I could technically DM but I've never done it over the internet and I'm kinda looking forward to playing my Gnome Cleric of Mask.

 
I mean I could technically DM but I've never done it over the internet and I'm kinda looking forward to playing my Gnome Cleric of Mask.


Would you mind perhaps co-DMing (if that's a thing..) with @Rin at least for a short game with a quick quest (or you can give us a long quest and just roast us) so we can try and figure out the mechanics of how the game might work on a forum? It would also introduce other new guys to the character development and other details. If not, no worries. I've been lazy and putting it off but I will start PMing people here and in-game and I will find someone else and you can be a midget priest incognito :)

I think if we can get the games small enough that we might be able to look into getting some D&D on Slack but smaller groups is a must! Being lucky enough and getting 12 people that can be on slack together at the same time without a war isn't going to happen I would wager, we'll be waiting seven years for that chance. 

 
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Definitely don't recommend over 6 players you run into issues where combat drags and some people feel left out/everyone has less to do. 4 is optimal, 6 is what I recommend at max. I could DM and have several ideas for several settings and time periods, but I don't think I'd have the time and I wouldn't want more than 5 players other than DM for such a game (if I had plenty of time I would run 2 separate games, haha). I also wonder what gaming system (I'm assuming D&D) or rule set (3.5/5) people were interested in. 

 
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