Conquest & Expansion Spheniscan Republic

Bernard Sandcastle

Active member
Do not comment if this is not your thread! They can be discussed in Global News!

Each Nation can claim one adjacent state per Day. Only nations with at least 1 transport ship can claim islands.

Please claim stating which unique territory code you wish to claim (or spy if you have one) and try to RP it rather than just state "a1".

The Mod of War will let you know how things progress. If you dont respond within 1 day if the state is contested your forces shall be retreated and the state remain unclaimed.

Enjoy!

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"Sire! The lands to the north have wonderful plumes of smelly material that explode when exposed to fire!" 

"When would I need that?"
"I have no idea."
"Perfect. Send 800 Spearmen, 250 Men-at-arms, and 100 Longbowmen North to claim that territory and join the Spheniscan Republic! Huzzah!"

g9

 
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"What a place to be," esclaims a weary spearman "there aint nothin here thats worth cumin all this way, it jus' plain stinks!"

Later that night, that very same spearman comes down with a violent case of dysentry. The army, with no healers or supply quickly succumbs to the disease. In the space of a few days, 12.5% of the lowest form of soldier, the poor bloody spearmen are being buried in foreign soil. 

It has been a costly and seemingly fruitless, for the moment at least, exercise. 100 spearmen have lost their lives for a medium sized state which produces a moderate amount of natural gas - which at this point is just an expanse of eggy aromas.

4bdeath.jpg

 
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"Sire! Our forests are dangerously low on wood. We should conquer the land to the south!"
"k"

I send 200 spearman to:
j22

 
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[SIZE=10.5pt]200 bold spearman from the Spheniscan Republic march south to procure fresh lumber for fuel and the production of goods.[/SIZE]

[SIZE=10.5pt][/SIZE]

[SIZE=10.5pt]Clusters of olive trees scatter the region. Although only in a basic amount, the area would be invaluable to any expanding nation. But the spearmen are not alone.[/SIZE]

[SIZE=10.5pt][/SIZE]

[SIZE=10.5pt]Emerging from an olive grove to the near west of the spearmen emerge 500 hostile milita, braying on war horns. Whilst little more than a noisy rabble, the spearmen are outnumbered and under supplied in this foreign land.[/SIZE]

[SIZE=10.5pt][/SIZE]

[SIZE=10.5pt]To flee or to fight?[/SIZE]

swisspikemen31.jpg

 
The Spearman quickly form a spearwall to defend against a frontal attack. They march forward slowly until their spears meet the enemy in battle. The shields are locked as the militia faces the outnumbered spearmen. If they get flanked, they will quickly fall into a schiltron formation to defend all sides. 

 
The spearmen initially make steady progress against the militia units, whose blaring horns do more damage than their weaponry

But the spearmen have stretched their supply it's very limits and are exhausted. The Militia draw further into the olive grove The Commander of the small Spearman company faces several dilemas.

PLAN 1 - Press on with the assault. A do or die attempt to rout the militia from the area. But are the men too tired to carry out the attack? Will the tangle of trees disrupt the formation and play into the brigands hands?.

PLAN 2 - Fall back onto the defensive. The Commander of the Spearman Company realises that he has overstretched his hand and forms an orderly withdrawal across the plains, possibly triggering the militia onto a foolish offensive assault.

PLAN 3 - Complete withdrawal. The Spearman Company falls back in orderly fashion into a safe region - knowing that next time they must bring more men and supplies.

PLAN 4 - Flee! The Commander loses faith in his Company, surely the only way of escape is every man for himself back across the border.

 
The commander goes with PLAN 2 - Fall back onto the defensive. The Commander of the Spearman Company realises that he has overstretched his hand and forms an orderly withdrawal across the plains, possibly triggering the militia onto a foolish offensive assault.

 
The Spearwall holds as they slowly retreat from the Olive Grove. The Commander steadies the line - he knows that his troops are on the verge of complete exhaustion. Fallrn spearmen are subjected to vile acts of desecration by the militia men.

"Hold, damn ye men! Hold! We need not die here today. Those men will fuck your corpses if ye don't damn hold!"

A few probing assaults by a handful of militia men are repelled - just.

The Company pulls back to the neighbouring region, completely spent. They are not strong enough to hold the region.

A total of 35 Spearman have died, a subsequently sexually desecrated, at the exchange of 97 militia men. Vengeance shall surely be swift after such appalling acts of depravity.

"That'll do damn ye boys, that'll do. We'll get these corpse fuckers next time."

Battle of Pinkie 1547 scots Campbell pikemen 730.jpg

 
The wrath of the Spheniscan forces is grave. Children are snatched from the mother's teat and brutally dashed on the rocks. The women are gangraped in the streets of every village and hamlet in the land, before being forced into huts and set alight. The men are rounded up and summilary eexecutedon great pyres of olive branches. Not even the fairest soldier in the Sphensican force shows any enotion other than that of fanatical glee. 

But what of the armed men of the State who had triggered such carnage? Gone...fleeing to a neighbouring state...waiting for revenge.

The Spheniscan Republic has taken the region, with its small supply of lumber but at great cost to the local populace, only 5000 taxable citizens remain. 25 000 corpses remain unburried as a sign to all those who dare resist. This brutality shall never be forgotten.

540caf146378b_.jpg.png

 
As a scout comes to the kingdom to tell the king this news, his eyes light up.
"Make sure that paintings are drawn of these days."
"Yes sir"
"And send all of the men at arms to j51"

j51

 
News of Spheniscan brutality has spread far and wide, nobody dare resist or speak out in dissent.

One slimy toadie, Yakub Degajh, the local Hetman, grovels before the Spheniscan commander, his hands full of gold. "Take this, please, it is a gesture of my goodwill, and my goodwill is that of the people!"

The Spheniscan Republic has gained a state producing a basic but valuable supply of gold and taxable citizens.

gold-nuggets.jpg

 
"Milord, they be here! We have them now damn their hides' cries an infantryman returning from a scouting party.

"Ha, we have them now. We shall hang their corpses from the trees, such a feast for the crows!" exclaims the Spheniscan General.

"Milord, Milord!" interrupts another scout from a different ranging party, blood on his brow and a nasty gash to his forearm. "To the East...barbarians...thousands of 'em!"

"Speak to me man, how many truly be there?"

"At last count, milord, 2000 common foot (militia), 500 Spears and 500 light horse...that's wot we counted afore they found us."

Damn it all, thinks the Spheniscan commander, villains on both flanks! To flee or to fight?

 
"Milord, they be here! We have them now damn their hides' cries an infantryman returning from a scouting party.

"Ha, we have them now. We shall hang their corpses from the trees, such a feast for the crows!" exclaims the Spheniscan General.

"Milord, Milord!" interrupts another scout from a different ranging party, blood on his brow and a nasty gash to his forearm. "To the East...barbarians...thousands of 'em!"

"Speak to me man, how many truly be there?"

"At last count, milord, 2000 common foot (militia), 500 Spears and 500 light horse...that's wot we counted afore they found us."

Damn it all, thinks the Spheniscan commander, villains on both flanks! To flee or to fight?
"To flee!" The Spheniscan Commander calls out. "We shall get our revenge at a later date!"

 
Now, these heretics will suffer. 1900 Spearmen, 550 Men at arms, 200 longbows, and 20 Horse archers move to engage. At first, only the horse archers run ahead, peppering the common foot guards and light horse with arrows, keeping them engaged but too far away to attack. The 20 horse archers retreat back into an ambush, where 200, then 400, then 600, then 800 arrows are loosed at great speed. Giving no time to regroup, the spearmen and men at arms charge down in a phalanx formation into these uncultured heretics.

 
THE BATTLE OF THE OKARRA STRAIT

View attachment 1869

The Spheniscan initial cavalry archer raids is reasonably ineffectual due to lacking numbers. The massed wall of spears and infantry advance headlong towards to Militia line, who are flanked by two companies of fierce tribal spearmen. The enemy sees the massed phalanx, and knows that it will crush the center if left unchecked. On the right flank, 450 Light Horsemen  circle around the phalanx to attack its delicate rear under the able command of Hetman Okurz - a real brute. A smaller force of 50 Light Horsemen moves on the left flank to dislodge the minor irritant of horse archers. Marching from the far left, unchecked, is 450 tribal militia - the corpse fuckers.

The Spheniscan commander notes the enemies movements from the rear of his great phalanx. He knows that if he continues the assault on the center he will surely smash through, but the risk of encirclement will be high - the phalanx formation is susceptible to flanks attacks. Will he hold his nerve, or change his battle plan?

PLAN A - March on! The Spheniscan phalanx hits the Militia full on in the center, seeking to take control of the center ground.

PLAN B - Caution! The Spheniscan phalanx checks its movements and forms up to protect its flanks from assault.

PLAN C - Feigned withdrawal! The Spheniscan phalanx checks its advance and begins to retreat in order. The enemy may see this as a sign of weakness and charge its cavalry headlong into ruin.

PLAN D - Retreat! The Spheniscan Commander loses his bottle and orders a full retreat.

NTSschiltron 750_tcm4-562327.jpg

 
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"Halt the Advance! Our weapons are of greater steel, as are our hearts. We shall hold here and protect every man against these uncultured motherfockin' heathen-loving barbarians. We shall form a table formation, with men-at-arms ready to clog any breach. We must protect our archers at all costs, for they are the only advantage we have. Send the horse archers ahead to keep peppering, but give them the orders to make sure no enemy comes within 15 meters of them. Once they run out of ammo, tell them to retreat to the table and join the lines." The Commander calls to every man in his great army, "Many of you will die today, but we shall gain monuments to this day, the day we proved Sphenisca's might. Remember J22!"

"REMEMBER J22!" Almost every man in the army calls out.

 
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